Harry Yu

I am a junior at Oregon State University's Honors College studying CS.


Two of my most formative engineering experiences were at Abby Care, a healthcare startup, and the Qualcomm Institute. At Abby Care, I built full-stack features across internal tooling and user-facing products and developed a Python system integrating Zoom and Google Drive APIs to automatically fetch, upload, and delete recordings, streamlining the company’s video workflow. At the Qualcomm Institute, I served as lead programmer on a team that built Draggin’ Eggs, an educational video game designed to help neurodiverse individuals develop coordination and social skills (linked under “Projects”).


In my free time, my hobbies include watching the NBA (go LeBron!), exercising, traveling, and learning new AI tools. When the craving hits, I love to go to In-N-Out Burger, Panera Bread, or Chipotle. I also enjoy playing The World's Hardest Game series, especially WHG3 and WHG4. My current personal bests for WHG3 and WHG4 are 332 and 78 deaths, respectively.


Projects

Placed 6th out of 125 hackers at Anthropic's Claude Code Portland hackathon by building AutiKit, an interactive coach for autistic individuals to manage sensory, communication, and task-initiation challenges

Designed and built a FastAPI backend that converts user constraints into validated multi-day itineraries using LLM-generated JSON and schema enforcement. Implemented automated PDF export with timestamped filenames and a constraint-first question system to reduce hallucinations. Frontend in progress.

Built a podcast transcription tool that uses AssemblyAI and OpenAI’s GPT-4o-mini model to transcribe Spotify episodes into clean text with optional ad removal. The tool also lets users download transcriptions as PDFs with speaker labels and optional timestamps.

Developed an educational video game for teaching neurodiverse individuals coordination and social skills using Unity and C#.

Built and published a 2D platformer browser game with Unity and C#. Game includes 10 levels, animations, music, moving platforms, enemies, collectables, and a boss battle. Received more than 3,000 players within two months.